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[Stage 7.08] A Simple Door Game

[Stage 7.08] A Simple Door Game

A Roblox experience owned by From Simple Foundations.

PuzzleENpuzzlefacilitydiscontinued

Description (written by the developer; not a statement by this register)

There are 160 rooms in this facility, and the difficulty of which rises quite fast! However, there are extra hints available in most rooms if you get stuck for long enough. There are no instances of obbies or parkour, so those skills do not matter. Inspired by Untitled Door Game Game is Discontinued

Last updated by the developer 18 Dec 2025, 04:51 UTC.

0
playing (measured 15 Aug 2026, 05:00 UTC)
8,206
lifetime visits
83%
liked (48 👍 / 10 👎)
57
favourites (6.9 per 1k visits)
6 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 05:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spectate Upgrade
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage_0_Completed · progression598 · 0.00% win
Stage 1 Completed · progression98 · 0.00% win
Stage 2 Completed · progression56 · 0.00% win
Stage_3_Completed · progression31 · 0.00% win
Stage 4 Completed · progression18 · 0.00% win
The Rare Way · secret11 · 0.00% win
Never Forgotten · other11 · 0.00% win
Stage_5_Completed · progression8 · 0.00% win
Seeking The Small Room · progression7 · 0.00% win
Complete Room 100 · progression7 · 0.00% win
Complete Room 150 · progression5 · 0.00% win
Stage 6 Completed · progression5 · 0.00% win
150+ · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.