🎯Dodge Punch Training Simulator🥊
A Roblox experience owned by no one....
SimulatorENreaction timetrainingMMA
Description (written by the developer; not a statement by this register)
⚠️ *Warning* This game is very hard and for Pro/Skilled Robloxians only! ⚠️ 🎯 The game is created to improve your reaction time as well as your concentration and it can even improve your IRL dodging ability when you reached a National League in the game. Persistent is all you need to emerge victorious in this game 🥊 👑 Train your dodging skills & have an unrealistic reaction time 👑 - - - - - - - - - - How to Play [PC] (Recommended) A - Dodge left D - Dodge right S - Dodge backwards Space - Retry Round How to Play [Mobile] Tap left side of screen to dodge left Tap right side of screen to dodge right Tap lower side of screen to dodge backwards - - - - - - - - - - Note : This is a game developed by real MMA practitioner to be able to train reaction time and familiarize oneself with punches and adrenaline rush anywhere & anytime without having to spar with a partner and risk small injuries all the time.
Last updated by the developer 20 Sept 2022, 05:17 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Content maturity (Roblox’s label)
MinimalMinimum age 16
As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Nov 2026, 11:38 | 23 | no change |
| 24 Oct 2026, 11:37 | 23 | no change |
| 4 Oct 2026, 11:36 | 23 | no change |
| 15 Aug 2026, 07:17 | 23 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.