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Team INA 3x K/L Kumpulan

Team INA 3x K/L Kumpulan

A Roblox experience owned by SEKOLAH ONLINE.

OtherENteam-basedcommand-basedindonesian

Description (written by the developer; not a statement by this register)

Play INA Game!😎 Invite Your Friends To Join INA Team👍 Event Here: Event! Upgrade Update: 0.2! - New Gui - New Characters - Cash - Anger Censorship Player rules: - don't ask for ratings/levels/items - don't spam - don't exploit - don't disturb Use Command To Become Krn🔥 /k✔ /h /v✔ /d✔ /frozenhorns✔ /fieryhorns✔ /clockworks✔ /viscount✔ Onwards Yes Check In Game!👌 Always an Event!🌐 Developer INA @NetCreate🛠🛡 @DeriNurmawan1🛡🛠 Supporter/Helper/Kttts m : @Sendi🏅🏆 Follow Game🔔 Update Version 0.2

Last updated by the developer 30 May 2023, 22:15 UTC.

0
playing (measured 12 Aug 2026, 01:08 UTC)
1,422
lifetime visits
88%
liked (14 👍 / 2 👎)
10
favourites (7.0 per 1k visits)
6 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

JetPack Fly
250 R$
XP 2X 50%
14 R$
Radio 50%
7 R$
2x Lari 50%
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To INA Games · welcome229 · 0.00% win
You die · other36 · 0.00% win
Secret place · secret24 · 0.00% win
Meet The Developer · other4 · 0.00% win
Level 250 · progression0 · 0.00% win
Level 500 · progression0 · 0.00% win
Level 100 · progression0 · 0.00% win
Level 10 · progression0 · 0.00% win
Level 50 · progression0 · 0.00% win
Level 25 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.