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👻Lurid [HORROR]

👻Lurid [HORROR]

A Roblox experience owned by Devie Games.

HorrorENhorrorco-opjumpscare

Description (written by the developer; not a statement by this register)

👻LURID 2 IS OUT!!👻 Welcome to Lurid, 👻Horror Experience, contains loud noises and terrifying jumpscares👻 👻Lurid is a horror game for all Roblox users, travel to a location with your team and friends to examine the situation! Look for enough notes to send to a printer anywhere on the map. When you've located all of the notes, the printer will print a special note! Break into the basement and get the front door key before fleeing! But I don't think it'll be that simple. Beware of the intense, stressful, and horrifying situations that await you! 🎮Gameplay that is compatible with mobile and tablet devices! ☢️This game features highly detailed maps and may be too frightening for some players. This game was created by Devie Games, hope you'll like it!

Last updated by the developer 14 Feb 2024, 19:51 UTC.

0
playing (measured 10 Aug 2026, 20:51 UTC)
218,329
lifetime visits
48%
liked (316 👍 / 341 👎)
3,585
favourites (16.4 per 1k visits)
6 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Stamina
200 R$
Stronger Flashlight
125 R$
+10 Speed
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed - Family House · progression2,989 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4815 August 2026 — 48 % liked24 October 2026 — 48 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 08:1548no change
15 Aug 2026, 03:3848first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.