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[EVENT + UPDATE 6] Exitium

[EVENT + UPDATE 6] Exitium

A Roblox experience owned by I'm Zed.

ShooterENclass-based combatbattlefielddevelopment phase

Description (written by the developer; not a statement by this register)

Welcome to Exitium! (Ruin in Latin) When joining the game, remember to choose a class and press "Equip" in your keyboard to go aboard in the battle field! You can also press "Run" or "Left Control" to run. [THIS GAME IS STILL SURPASSING THROUGH A HEAVY PHASE OF DEVELOPMENT, SO GET READY TO ENCOUNTER BUGS, GLITCHES, UNBALECEMENTS IN YOUR WAY! REMEMBER TO REPORT THEM INTO THE DC SERVER]

Last updated by the developer 8 Mar 2026, 05:43 UTC.

0
playing (measured 13 Aug 2026, 04:08 UTC)
2,029
lifetime visits
91%
liked (53 👍 / 5 👎)
44
favourites (21.7 per 1k visits)
7 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 04:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Quests
350 R$
2x Xervius
200 R$
2x EXP
200 R$
Kill Effects
150 R$
Kill Sound
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Exitium! · welcome236 · 0.00% win
One step at a time · progression16 · 0.00% win
The Harbinger · other7 · 0.00% win
Badass · other3 · 0.00% win
Refurbished · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.