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Buy My Clothes [Donation Game]

Buy My Clothes [Donation Game]

A Roblox experience owned by BloxMall..

RoleplayENclothing storedonation gameUGC selling

Description (written by the developer; not a statement by this register)

👒 Welcome to BUY MY CLOTHES 🏪 Open your own clothing store! 👗 Display your clothes on mannequins! 📌 Customize the mannequins as you want! 💸 Earn robux from sales! 👔 Visit other players' stores and buy the clothes you like! ⭐ Join the group for future perks: https://www.roblox.com/groups/14243215/BuyMyClothes 👕 To create a t-shirt : https://www.roblox.com/develop?View=2 ✔️ Make your roblox inventory public for your roblox clothes to be loaded automatically! 👍 Like and favourite the game for updates! ⚠️ Clothes sales can take up to a week to receive the Robux and it may be 40% less due to Roblox fees. You can see your pending sales here: https://www.roblox.com/transactions [~Tags~] Donate Game, Pls Donate, Donation, Money, Clothing, Store, Mall, Own, Shop, Catalog, Shirt, Pants, Tshirt, Ugc, Sell, Buy, Free Outfit, Avatar, Avatar Create, Outfit Ideas, Matching

Last updated by the developer 28 Sept 2023, 18:22 UTC.

0
playing (measured 11 Aug 2026, 16:19 UTC)
84,958
lifetime visits
68%
liked (239 👍 / 115 👎)
398
favourites (4.7 per 1k visits)
7 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
78 R$
Extra Mannequins
28 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Claim a Store! · other51,876 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.