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Dream Isle

Dream Isle

A Roblox experience owned by .

AdventureENdreamexplorationindie

Description (written by the developer; not a statement by this register)

NOTE: As of 15/08/2022 the game is group member only, it will be brought back to public after it gets fixed. A exploration game where you can travel around your dreams by simply taking a nap in the very comfy looking bed. Travel around various places made up by your own imagination. There's more to explore than you expect. Keep in mind this project isn't finished yet, there is not much to explore currently but it should change in the future. Game originally made for the Roblox Developer Dream Jam 2022 Feedback is welcome, if you have anything to say leave it here: https://www.roblox.com/library/10589876650/Burger-Anatomy Game idea came from games such as: Dream Game, Yume Nikki & Dream Emulator

Last updated by the developer 1 Dec 2024, 15:01 UTC.

0
playing (measured 14 Aug 2026, 19:22 UTC)
888
lifetime visits
93%
liked (26 👍 / 2 👎)
62
favourites (69.8 per 1k visits)
7 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 19:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Support
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Beginning · welcome511 · 0.00% win
Krzemyk · other135 · 0.00% win
Haze in Purple · other8 · 0.00% win
Todo se puede lograr investigando · other7 · 0.00% win
California Dreaming · other5 · 0.00% win
Enemy Territory · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.