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Vivian Inc.

Vivian Inc.

A Roblox experience owned by DirectorVivian.

OtherENroleplayoriginal characternarrative

Vivian Inc. is an other genre Roblox experience created on 2022-03-09. The game has recorded 1,047,429 lifetime visits and 1,704 favorites. Currently, zero users are playing. The title holds a 40% like percentage based on user feedback metrics.

Description (written by the developer; not a statement by this register)

💜 Hello lovely world of Roblox! 💜 I'm Vivian, the sweetest and smartest director on the planet! 🤗🤗🤗 Enough about me, let's talk about something better: my rising empire! Uhmm, actually, nothing's better than me, but you get what I mean! 😆😆 Years ago, I was underestimated and mocked by the tubers93 squad. And if there's one thing you totally need to know about me, it's that I HATE REJECTION!!!! I've made it my mission to ensure the tubers will regret their decision of rejecting me, and what better time than now? 😈😈😈 DOWN WITH TUBERS93! OBEY VIVIAN.

Last updated by the developer 17 Oct 2022, 21:01 UTC.

0
playing (measured 10 Aug 2026, 18:06 UTC)
1,047,429
lifetime visits
40%
liked (900 👍 / 1,340 👎)
1,706
favourites (1.6 per 1k visits)
9 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined Vivian Inc. · welcome208,992 · 0.00% win
Speak to Janitor Mike · other54,957 · 0.00% win
KreekCraft Joined · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.