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The Barbs

The Barbs

A Roblox experience owned by Barbs Fans.

HorrorENhorrorescapepuzzle

The Barbs is a horror experience created on 2022-03-10. It records 122 concurrent players, 5,894,014 lifetime visits, a 72% like percentage, and 15,235 favorites.

Description (written by the developer; not a statement by this register)

Escape The Barbs while combining puzzles of the story! The Barbs are always coming after you... UPDATE: - You can now listen to theme songs of characters from shop menu! - Chapters now have different time to escape! Inspired by Puppet. Made by barb.io

Last updated by the developer 1 Jan 2025, 14:59 UTC.

57
playing (measured 21 Aug 2026, 20:54 UTC)
5,952,710
lifetime visits
72%
liked (2,658 👍 / 1,051 👎)
15,604
favourites (2.6 per 1k visits)
10 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

576058.510 August 2026 — 60 players21 August 2026 — 57 players10 August 202621 August 2026
2 measurements spanning 11 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–60 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5457-3
10 Aug 2026, 23:2360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
x2 Vote
149 R$
x2 Barb Coins
149 R$
x2 Barb Chance
149 R$
Breakdancing Bellybee
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chapter 1 · progression323,314 · 20.5% win
Chapter 2 · progression116,203 · 4.0% win
Chapter 4 · progression95,017 · 4.2% win
Chapter 3 · progression38,407 · 0.80% win
Chapter 5 · progression37,248 · 0.60% win
Chapter 7 · progression20,640 · 0.30% win
Chapter 6 · progression13,233 · 0.50% win
Chapter 8 · progression4,463 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7214 August 2026 — 72 % liked21 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:2272no change
21 Aug 2026, 20:5472no change
14 Aug 2026, 00:2172first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.