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The Barbs

The Barbs

A Roblox experience owned by Barbs Fans.

HorrorENhorrorescapepuzzle

The Barbs is a horror experience created on 2022-03-10. It records 122 concurrent players, 5,894,014 lifetime visits, a 72% like percentage, and 15,235 favorites.

Description (written by the developer; not a statement by this register)

Escape The Barbs while combining puzzles of the story! The Barbs are always coming after you... UPDATE: - You can now listen to theme songs of characters from shop menu! - Chapters now have different time to escape! Inspired by Puppet. Made by barb.io

Last updated by the developer 1 Jan 2025, 14:59 UTC.

57
playing (measured 21 Aug 2026, 20:54 UTC)
5,952,710
lifetime visits
72%
liked (2,739 👍 / 1,076 👎)
16,340
favourites (2.7 per 1k visits)
10 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

576058.510 August 2026 — 60 players21 August 2026 — 57 players10 August 202621 August 2026
2 measurements spanning 11 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–60 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5457-3
10 Aug 2026, 23:2360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
x2 Barb Chance
149 R$
x2 Vote
149 R$
x2 Barb Coins
149 R$
Breakdancing Bellybee
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chapter 1 · progression332,748 · 0.00% win
Chapter 2 · progression118,635 · 0.00% win
Chapter 4 · progression97,321 · 0.00% win
Chapter 3 · progression39,190 · 0.00% win
Chapter 5 · progression38,012 · 0.00% win
Chapter 7 · progression21,254 · 0.00% win
Chapter 6 · progression13,496 · 0.00% win
Chapter 8 · progression4,579 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked21 August 2026 — 72 % liked24 August 2026 — 72 % liked3 September 2026 — 72 % liked13 September 2026 — 72 % liked23 September 2026 — 72 % liked3 October 2026 — 72 % liked13 October 2026 — 72 % liked23 October 2026 — 72 % liked14 August 202623 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:3272no change
13 Oct 2026, 00:3072no change
3 Oct 2026, 00:2372no change
23 Sept 2026, 00:2372no change
13 Sept 2026, 00:2272no change
3 Sept 2026, 00:2272no change
24 Aug 2026, 00:2272no change
21 Aug 2026, 20:5472no change
14 Aug 2026, 00:2172first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.