Spider-Man Tycoon
A Roblox experience owned by Superior Tycoons.
TycoonENsuperherotycoonfighting
Spider-Man Tycoon is a tycoon experience created on 2022-03-12. The game has accumulated 36,582,717 lifetime visits and 53,810 favorites. It maintains an 83% like percentage. Currently, zero users are playing the experience. The description highlights features such as progress saving, rebirth mechanics, and combat elements involving Spider-Man morphs and weapons.
Description (written by the developer; not a statement by this register)
⭐ FREE PERKS: Thumbs up the game 👍 and Join the Superior Tycoons Group below for More Walkspeed, More Health and Start with $10,000 Cash 💰: https://www.roblox.com/groups/13787402/Superior-Tycoons#!/about ✅ Progess Saves 🔥 Come back and finish your tycoon later 🔄 Rebirth to earn powerful rewards To rebirth you have to buy all buttons excluding game passes. Welcome to Spider-Man Tycoon, an action packed fighting game. Every tycoon has a unique Spiderman morph and special weapons! Stack up your cash, grow your base, and combat other players with a variety of weapons. ⭐UPDATE LOG: NEW ANIMATIONS + DOUBLE JUMP Private Servers are free! Don't forget to Favorite ⭐ and Thumbs Up 👍 the game, it helps a lot! 😄 Spider-Man Tycoon Spiderman Tycoon Spiderman Swinging Simulator Credits: Vel / Superior Tycoons Cytrexon / Axelius
Last updated by the developer 24 Jun 2023, 03:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 15:05 | 83 | no change |
| 23 Aug 2026, 14:53 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.