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Quickscope Simulator [ALPHA]

Quickscope Simulator [ALPHA]

A Roblox experience owned by Jetshark Studios.

ShooterENFPSSniperSimulator

Description (written by the developer; not a statement by this register)

Become a quickscoping king in this fast paced FPS! Go through a series of levels to unlock different and unique snipers to have fun with! Earn credits to enhance your favorite sniper with special skins! Challenge your friends to a 1v1 to see who is more skilled or challenge yourself by doing no scopes instead! 🌟 LATEST UPDATE! - Bullet spread removed - Some UI updated - Crosshair change - Various bug fixes and more 👑 PRIVATE SERVERS COME WITH COMMANDS! 👍 Please like, favorite, and share the game to show your support! Also join the Jetshark Studios group to gain 25% more XP! This game was inspired by the original Quickscope Simulator from 2015.

Last updated by the developer 29 Nov 2024, 08:34 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
47,912
lifetime visits
88%
liked (386 👍 / 55 👎)
636
favourites (13.3 per 1k visits)
12 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Double Credits
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Be a King · other3,057 · 100.0% win
Experienced · other1,689 · 0.00% win
Achieve Greatness · other204 · 0.00% win
Unstoppable · other50 · 0.00% win
Dedicated · other29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.