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Raising Dion (In Progress) this one

Raising Dion (In Progress) this one

A Roblox experience owned by Jonah and Jahiscool and #livingomg.

OtherENbetain progressunreleased

Description (written by the developer; not a statement by this register)

In the beta testing to see if people will even play it

Last updated by the developer 12 Jul 2023, 02:41 UTC.

0
playing (measured 19 Aug 2026, 10:36 UTC)
16,105
lifetime visits
74%
liked (59 👍 / 21 👎)
66
favourites (4.1 per 1k visits)
13 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 10:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Donation
700 R$
donation
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

747574.519 August 2026 — 75 % liked8 October 2026 — 74 % liked19 August 20268 October 2026
2 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 10:3874-1
19 Aug 2026, 10:3775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.