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Lost TO : Natures Gift

Lost TO : Natures Gift

A Roblox experience owned by Condiment Corp..

SurvivalENsurvivalexplorationhorror

Description (written by the developer; not a statement by this register)

Lost is a WIP game made by Rangloo[MCBA]. Inspired off of isle by BadorkBee. You're a journalist hoping too expose a group. This is a jackpot. Beware The Dangers of this "Tropical Paradise" or it used to be. --- PATCH NOTES Patch Notes: Advanced The mercenary AI, added a "creature", More POIs to discover and explore, more weaponry, better climbing mechanics, the ability to feel the human emotion that is fear, no longer able to communicate with your "friends", lighting refined, Interactable Titles, revamped flavor text, and no longer able to magically regenerate. Patch Notes - Update Natures Gift Added vegetation. Fixed some bugs with soldiers Specialized lighting Added LOTS of new POI's Added new items. Revamped some Items.

Last updated by the developer 24 Sept 2025, 03:04 UTC.

0
playing (measured 14 Aug 2026, 15:37 UTC)
280
lifetime visits
86%
liked (6 👍 / 1 👎)
3
favourites (10.7 per 1k visits)
13 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 15:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ambassador.
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Company? · other9 · 0.00% win
Journalist · other0 · 0.00% win
Explore Enthusiast · other0 · 0.00% win
Oasis Vampire. · other0 · 0.00% win
Doom. · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.