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Railfan Heaven

Railfan Heaven

A Roblox experience owned by Reeaudi's Development Group.

SimulatorENtrainssimulationrealism

Railfan Heaven is a simulator experience created on 2022-03-13. The game currently has 1 player online. It has accumulated 964,623 lifetime visits, 1,871 favorites, and a 72% like percentage. The description notes recent updates including new trains and bug fixes.

Description (written by the developer; not a statement by this register)

Welcome to Railfan Heaven! Keep in mind that this game is a hobby project that I like to work on whenever I have extra time. ServicePack2 Update 7/19/25 Updates include: - Even more realism - 2 New trains - Better game infrastructure - Bug fixes I hope you enjoy!

Last updated by the developer 19 Jul 2025, 21:07 UTC.

1
playing (measured 11 Aug 2026, 06:30 UTC)
964,623
lifetime visits
72%
liked (390 👍 / 149 👎)
1,983
favourites (2.1 per 1k visits)
13 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:302first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

100 Donation
100 R$
50 Donation
50 R$
25 Donation
25 R$
10 Donation
10 R$
5 Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Railfan Heaven · welcome339,319 · 38.6% win
Meet The Owner · other1,097 · 0.00% win
Critical Shutdown · other35 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

727372.514 August 2026 — 72 % liked24 August 2026 — 72 % liked3 September 2026 — 72 % liked13 September 2026 — 72 % liked23 September 2026 — 73 % liked13 October 2026 — 73 % liked2 November 2026 — 72 % liked12 November 2026 — 72 % liked14 August 202612 November 2026
8 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 19:0572no change
2 Nov 2026, 19:0072-1
13 Oct 2026, 18:5073no change
23 Sept 2026, 18:4873+1
13 Sept 2026, 18:0372no change
3 Sept 2026, 18:0072no change
24 Aug 2026, 15:5372no change
14 Aug 2026, 15:5272first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.