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[UPDATES] Anarchy

[UPDATES] Anarchy

A Roblox experience owned by SlayProductions.

SurvivalENbattle royaledeathmatchsurvival

Description (written by the developer; not a statement by this register)

Welcome to Anarchy! Be the last player standing to be declared winner. Fight, Team, Betray, Win It's fairly easy to play Anarchy, to start off this game is all about last player to survive, you can team up, betray, survive, win! The match starts 75 seconds after spawning into the map, after that you will receive an additional weapon every 45 seconds you survive. When there are 5 players left or you have reached the last weapon and the countdown has ended you will be teleported into a deathmatch. Simply takeout the other players to claim your victory! On VIP Servers wins don't count so that we can prevent players from Win Farming there way onto the Leaderboard. All bugs should be patched if you discover any please let one of our developers know. The game is constantly receiving new updates so keep up to date by joining our Community Server in the Social Links!

Last updated by the developer 6 Nov 2022, 15:46 UTC.

0
playing (measured 12 Aug 2026, 21:08 UTC)
50,285
lifetime visits
45%
liked (327 👍 / 405 👎)
1,002
favourites (19.9 per 1k visits)
19 May 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 21:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Boombox
250 R$
Golden M-16
7 R$
Golden AK-47
7 R$
Golden Sniper
7 R$
[COMING SOON] Golden Knife
7 R$
Golden Scorpian
7 R$
Golden M9
7 R$
Golden Shotgun
7 R$
Practice Arena
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Anarchy BETA Player · welcome2,661 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4515 August 2026 — 45 % liked25 August 2026 — 45 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:0745no change
15 Aug 2026, 17:5045first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.