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Sprunki 3D Roleplay

Sprunki 3D Roleplay

A Roblox experience owned by my vale_.

RoleplayENSprunkiIncrediboxRoleplay

Sprunki 3D Roleplay is a roleplay experience created on 2022-03-16. It has accumulated 4,183,244 lifetime visits and 7,308 favorites. The game holds a 72% like percentage. Currently, zero users are playing. The description notes it is a fan-made project inspired by Sprunki, supporting voice chat and featuring tags related to music, rhythm, and social interaction.

Description (written by the developer; not a statement by this register)

Fan-made roleplay experience inspired by Sprunki. All original rights and credits belong to the rightful creator of Sprunki. Voice Chat supported (VC enabled). #Tags: Roleplay, RP, Sprunki, Incredibox, SprunkiIncredibox, Fanmade, 3D, Multiplayer, Social, Hangout, VoiceChat, VC, MusicGame, RhythmGame, Beatbox, BeatboxGame, MusicCreator, BeatMaker, LoopMusic, SoundMixing, MusicAnimation, CharacterBeats, AnimatedMusic, Creative, Sandbox, Experience, Community, Dandy, SkibidiToilet

Last updated by the developer 19 Feb 2026, 16:10 UTC.

0
playing (measured 10 Aug 2026, 23:51 UTC)
4,183,244
lifetime visits
72%
liked (1,454 👍 / 558 👎)
7,347
favourites (1.8 per 1k visits)
16 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:512first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation 2
500 R$
Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

hi · other1,358,130 · 97.6% win
wuh woh · other138,221 · 9.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked3 September 2026 — 72 % liked13 September 2026 — 72 % liked23 September 2026 — 72 % liked3 October 2026 — 72 % liked13 October 2026 — 72 % liked23 October 2026 — 72 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:1572no change
13 Oct 2026, 03:0872no change
3 Oct 2026, 03:0772no change
23 Sept 2026, 03:0772no change
13 Sept 2026, 03:0672no change
3 Sept 2026, 03:0572no change
24 Aug 2026, 03:0472no change
14 Aug 2026, 03:0372first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.