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[HORROR] SINGSING

[HORROR] SINGSING

A Roblox experience owned by LazyDev's Workshop.

HorrorENPhilippinesWWIIAmnesia

[HORROR] SINGSING is a horror experience created on 2022-03-16. It has recorded 795,995 lifetime visits and 17,257 favorites. The title holds a 47% like percentage. Currently, zero users are playing. The game is categorized under the horror genre. Its description references a Philippines-based Second World War setting.

Description (written by the developer; not a statement by this register)

A Philippines Based Horror Game that takes place in the Second World War. [STORY] -You are a homeless boy from Post world war II philippines with amnesia. Without food you are set to find grandma's grave to sell her golden ring. [BEST EXPERIENCE IN PC WITH THE HIGHEST GAME QUALITY] --[TUTORIAL]-- FOLLOW WHITE OUTLINES THEY PROGRESS THE GAME --NOTE The Story was inspired from my childhood story You probably need a auto key presser for impossible mode :P Close the door at chapter 3 Tags: Horror, Comedy, South East Asian, Singapore, Indonesia, Malaysia, Brunei, Philippines, Cambodia, Thailand, Laos, Vietnam, Myanmar, Timor Leste, HORROR

Last updated by the developer 27 Sept 2025, 04:03 UTC.

0
playing (measured 10 Aug 2026, 19:22 UTC)
795,995
lifetime visits
47%
liked (1,213 👍 / 1,363 👎)
17,251
favourites (21.7 per 1k visits)
16 March 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BIG DONATION
500 R$
Double Speed
250 R$
Medium Donation
50 R$
SMALL DONATION
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

NORMAL MODE COMPLETE · progression7,734 · 0.00% win
IMPOSSIBLE MODE COMPLETE · progression4 · 0.00% win
DAY MODE COMPLETE · progression2 · 0.00% win
INVERTED CONTROLS MODE COMPLETE · progression1 · 0.00% win
IMPOSSIBLE INVERTED CONTROLS MODE COMPLETE · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.