Vivica [RP]
A Roblox experience owned by nStead.
RoleplayENfreeformavatar editorhorror theme
Description (written by the developer; not a statement by this register)
In a small county residing along the coast of California, things have gone relatively undeveloped for a very long time, the region deemed too remote to put high effort into, leaving it a cold and barren home. However, when an unseen influence forty years ago sharply pierced The Veil, Morinda County became ground zero for a bridge to the darkest unknowns, and as these unknowns began to make themselves known, Vivica came along with it. Vivica is a freeform roleplay, meaning that you do not have to follow any lore and are free to roleplay however you wish! Vivica is still a work in progress, but currently contains: - A powerful Avatar Editor, with many one-of-a-kind features! - An RP Tools system, containing several items to play with. - An early version of Morinda County, a fictional mid-suburban region of California. - Free Private Servers through the server browser. ⬇️ And much more coming soon, check out the social links below to stay up to date! ⬇️ [Current Version: Alpha 2.1.3]
Last updated by the developer 28 May 2026, 04:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 23 Aug 2026, 07:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.