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Weave Snatcher Simulator

Weave Snatcher Simulator

A Roblox experience owned by Rifly Entertainment.

SimulatorENhair removalsocial hangoutsimulator

Description (written by the developer; not a statement by this register)

My hair- Take away their hair and accessories!!! Play with your friends cause yes... Spatial Voice supported! More updates coming, just made in a few days ago! Clears floor every 10 minutes! Korblox Mode, Headless Mode, and more! School Vibe Hangout Singapore Indonesia Philippines Malaysia

Last updated by the developer 8 Jul 2023, 12:36 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
247,650
lifetime visits
70%
liked (393 👍 / 165 👎)
2,472
favourites (10.0 per 1k visits)
17 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4x Faster
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You snatched 50 times! · progression2,586 · 0.00% win
You snatched 100 times! · collection1,053 · 0.00% win
You met me! · welcome629 · 0.00% win
You snatched 200 times! · progression389 · 0.00% win
You snatched 500 times! · collection140 · 0.00% win
You snatched 1000 times! · collection52 · 0.00% win
You snatched 2000 times! · progression22 · 0.00% win
You snatched 5000 times! · collection9 · 0.00% win
You snatched 10000 times! · collection5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.