⚡️🌌Teleporter Simulator🌌⚡️
A Roblox experience owned by no one....
SimulatorENteleportationtrainingpvp
⚡️🌌Teleporter Simulator🌌⚡️ is a simulator experience created on 2022-03-17. It has accumulated 1,522,021 lifetime visits and 16,569 favorites. The game holds a 66% like percentage. Currently, zero users are playing. The description indicates players train to gain Jumper Power and teleport to collect Time Spheres.
Description (written by the developer; not a statement by this register)
⚡️🌌 Teleporter Simulator 🌌⚡️ In this game the possibility is endless. The only limit is yourself. Train to break though all limitations & become The Strongest Jumper!!! 💪 💥 Select "Teleport" & Click anywhere on the screen to begin teleporting 🔥 Use "Train" to train and gain Jumper Power 🚀 The more you train the farther you can teleport 💨 Teleport yourself to anywhere you wish 🔮 Collect Time Spheres for multipliers 🗼 Teleport onto Buildings & Skyscrapers to find special Hidden Time Spheres 😈 Kill other innocent Jumpers to prevent them from obtaining time spheres & become a Bad Jumper 😇 Protect the good from harm’s way - Kill all that is bad & become a Good Jumper 🌎 Teleport to different islands to continue your training ⚠️ If you come across an exploiter or glitches please report them directly in our Community Server⚠️
Last updated by the developer 28 Mar 2026, 11:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.