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DETROIT [3/3]

DETROIT [3/3]

A Roblox experience owned by average gang of idiots.

OtherENmemeparodyinfinite welfare

DETROIT [3/3] is an 'other' genre Roblox experience created on March 17, 2022. The game records 2,101,662 lifetime visits and 24,789 favorites. It maintains an 83% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

most accurate representation of detroit this game was massively inspired by (if not just a spin off of) infinite welfare https://www.roblox.com/games/417289979/infinite-welfare this game is a joke and was entirely made for fun. no actual hate directed towards the city of detroit (this game is kind of old) [LOUD NOISES AND FLASHING LIGHTS!!] look at descriptions of gamepasses before buying them

Last updated by the developer 20 May 2026, 20:42 UTC.

0
playing (measured 11 Aug 2026, 01:38 UTC)
2,101,662
lifetime visits
83%
liked (6,630 👍 / 1,363 👎)
24,766
favourites (11.8 per 1k visits)
17 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

an upgrade
350 R$
ignorance
160 R$
katana wielder
125 R$
dicey
125 R$
Pass #39267698
100 R$
detroits blessing
100 R$
average detroit resident
90 R$
spare change
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

enter detroit · progression1,060,393 · 47.8% win
1 visit · welcome843,480 · 0.00% win
DBNO · other377,158 · 11.9% win
destined for greatness · other260,394 · 77.6% win
10k visits · other70,854 · 0.00% win
5 streak · other54,942 · 0.00% win
finding omniscient beings · collection39,465 · 11.9% win
100 kills · progression27,656 · 0.00% win
three of a kind · collection16,943 · 0.00% win
godlike · other16,243 · 0.00% win
party pooper · other13,858 · 11.9% win
10 streak · progression12,481 · 0.00% win
ungrateful · other5,360 · 0.00% win
a worthy sacrifice · other4,959 · 0.00% win
professional sawblade thrower · other4,439 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked13 September 2026 — 83 % liked23 September 2026 — 83 % liked3 October 2026 — 83 % liked13 October 2026 — 83 % liked14 August 202613 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 12:0383no change
3 Oct 2026, 12:0283no change
23 Sept 2026, 12:0183no change
13 Sept 2026, 11:5383no change
3 Sept 2026, 11:5283no change
24 Aug 2026, 09:0483no change
14 Aug 2026, 09:0383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.