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Dodge Everything X

Dodge Everything X

A Roblox experience owned by GD Team.

ObbyENparkourobstacle avoidancestage progression

Description (written by the developer; not a statement by this register)

[🌲Release🌲] This game is themed obby, parkour and challenges play this game and Complete all stages in this game, and go to the hardest stage! and dodge everything that is an obstacle Remember This game will be updated continuously and will be added another new stage soon Tags : Dodge Everything X, DEX , Dodge everything , Dodge Everything 2, obby , parkour , challenge , rage, indonesia Active

Last updated by the developer 1 Nov 2025, 05:16 UTC.

0
playing (measured 10 Aug 2026, 19:02 UTC)
635
lifetime visits
94%
liked (15 👍 / 1 👎)
18
favourites (28.3 per 1k visits)
18 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

[Peaceful] Complete Beginner Stage · progression358 · 0.00% win
First Attemps · welcome355 · 0.00% win
[Easy] Completed Ice Hills · progression171 · 0.00% win
[Medium] Completed Death Hill Stage · progression128 · 0.00% win
[Medium] Completed Old Desert · progression91 · 0.00% win
[Medium] Completed Wonderful Forest · progression62 · 0.00% win
[Medium] Completed Swamp Stage · progression41 · 0.00% win
25 Attemps · other16 · 0.00% win
100 Attemps · progression5 · 0.00% win
50 Attemps · other5 · 0.00% win
123 Attemps · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.