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[πŸ”₯πŸ’Έx50πŸ’ΈπŸ”₯] Strength Simulator 2πŸ’ͺ

[πŸ”₯πŸ’Έx50πŸ’ΈπŸ”₯] Strength Simulator 2πŸ’ͺ

A Roblox experience owned by Vibes Studio's.

SimulatorENstrength traininggrindingleaderboards

[πŸ”₯πŸ’Έx50πŸ’ΈπŸ”₯] Strength Simulator 2πŸ’ͺ is a simulator experience created on 2022-03-19. The game has accumulated 546,156 lifetime visits and 2,885 favorites. Currently, zero users are playing. The experience holds a 68% like percentage. It is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

πŸ’ͺ Welcome to Strength Simulator! πŸ’ͺ πŸ‘ŠπŸ» Train your Strength and reach HUGE numbers! πŸ₯‡ Rank up and become unbeatable! ✨ Buy crates to achieve boosters! β˜„οΈ Grind secret stats! πŸ† Compete in Global Leaderboards, and much more! πŸ“™ UPDATE LOG πŸ“™ Strength Simulator Update 1.11.3 is HERE! -Added a x30 Strength Event -Added new crates in Void! [ By Vibes Studio's 😊 ] Tags: Simulator, Super Power, Anime Fighting Simulator, Grinding, Strength, Grid, SPGS, Super power Grinding Simulator, SPFS, Super power fighting simulator, vibelua

Last updated by the developer 16 Mar 2026, 10:46 UTC.

0
playing (measured 10 Aug 2026, 18:34 UTC)
546,156
lifetime visits
68%
liked (928 πŸ‘ / 433 πŸ‘Ž)
2,886
favourites (5.3 per 1k visits)
19 March 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

x2 Cash
450 R$
x2 Strength
450 R$
V.I.P
220 R$
x2 Speed
150 R$
Auto-Train
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6814 August 2026 β€” 68 % liked24 August 2026 β€” 68 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:3168no change
14 Aug 2026, 20:2368first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.