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[🍩DOUGH] A Piece

[🍩DOUGH] A Piece

A Roblox experience owned by Arch Studios 2.0.

RoleplayENOne PieceMemeAnime

[🍩DOUGH] A Piece is a roleplay experience created on 2022-03-19. The game has recorded 32,201,670 lifetime visits and 71,004 favorites. Currently, zero users are playing. The title holds a 76% like percentage. It features level, Beli, and stats caps of 1T, 700B, and 2T respectively, across four seas.

Description (written by the developer; not a statement by this register)

🏴 A Piece is a Meme One Piece game in which you will encounter multiple anime content and can level up faster, increase your worth in game and top the leaderboard 🏴 📌 Level Cap: 1T, Beli Cap: 700B & Stats Cap: 2T 🌊 Seas: 1,2,3 & 4

Last updated by the developer 25 Apr 2026, 13:44 UTC.

0
playing (measured 10 Aug 2026, 14:52 UTC)
32,201,670
lifetime visits
76%
liked (58,946 👍 / 18,108 👎)
70,974
favourites (2.2 per 1k visits)
19 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(50% off) Conqueror Haki V2
499 R$
(50% off) Conqueror Haki
400 R$
(50% off) PERMANENT 2x QUEST EXP
250 R$
(50% off) Yoru
250 R$
(50% off) PERMANENT 2x QUEST MONEY
170 R$
(60% off) Island Teleport
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

⭐Welcome To A Piece ! · welcome2,414,250 · 66.7% win
Sea 2 · progression317,198 · 0.00% win
Sea 3 · progression238,774 · 0.00% win
Uta · other143,269 · 0.00% win
You Attended Anniversary's Event!💘 · social59,823 · 0.00% win
[DANGER]DIVINE FRUIT USER · other8,800 · 0.00% win
Gear 4 Snakeman · other8,209 · 0.00% win
Gear 5 · other7,195 · 0.00% win
Gear 4 Bounceman · other5,338 · 0.00% win
Hybrid Kaido · other4,652 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7623 August 2026 — 76 % liked2 September 2026 — 76 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:3176no change
23 Aug 2026, 15:1876first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.