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The Waiting Experience 2: The Long Awaited Sequel

The Waiting Experience 2: The Long Awaited Sequel

A Roblox experience owned by Yokimaa.

RoleplayENmultiplayerApril Foolssequel

Description (written by the developer; not a statement by this register)

[🚫🔒] Who wouldn't want to do one of the most boring tasks constantly, again? A follow-up to the 2017 Yokimaa hit game "The Waiting Experience", now with multiplayer, a third dimension, 50% more explosions, and double the waiting, although, this time, something more seems to be at foot... Best played with 1-4 people from a new server. (Private servers are free) April Fools game for 2022

Last updated by the developer 5 Jul 2026, 22:27 UTC.

0
playing (measured 10 Aug 2026, 22:08 UTC)
2,390
lifetime visits
87%
liked (84 👍 / 13 👎)
160
favourites (66.9 per 1k visits)
19 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Luxury · other958 · 0.00% win
Suspicious · secret906 · 0.00% win
Patriotism · other884 · 0.00% win
Thunderbolt · other865 · 0.00% win
Bopping · other857 · 0.00% win
Impossibility · secret846 · 0.00% win
Puzzling · secret833 · 0.00% win
Isolation · secret795 · 0.00% win
Freedom · progression494 · 0.00% win
Horror · secret315 · 0.00% win
Speed · other286 · 0.00% win
Happiness · other65 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.