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🌲Forest trip (story)🌲

🌲Forest trip (story)🌲

A Roblox experience owned by Lightning Studios!!.

HorrorENhorrorstory-drivensurvival

Description (written by the developer; not a statement by this register)

🌲 Welcome to forest trip story. You’re going to the forest with other kids for a trip, but something in this forest doesn’t seem right. You go exploring and find something you’ve never seen before. ⏰ This story takes 20 - 30 minutes to complete. ❤️‍🩹 Struggling to stay alive? Check out the Store for some helpful tools to help you survive! 🔊 Turn up your volume for a better experience! 💀This game contains flashing lights and scary scenes! ⚡️Make sure to join the Lightning studios group! 👍 Make sure to leave a like if you enjoy the game! 📜 Scripted by Lennert, Designed by Lennert, Pine trees by Icey’s Asset Pack. DM Lennert#5555 for info / support

Last updated by the developer 25 Dec 2023, 22:46 UTC.

0
playing (measured 12 Aug 2026, 21:31 UTC)
6,953
lifetime visits
84%
liked (42 👍 / 8 👎)
56
favourites (8.1 per 1k visits)
20 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 21:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X tokens
150 R$
+5 Walk Speed
50 R$
+25 health
50 R$
Healing Potion
45 R$
Jumping Wings
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

👋 Welcome! · welcome3,854 · 26.7% win
🎮 You played! · welcome2,526 · 26.7% win
🐝 Survive the bees! · progression1,225 · 26.7% win
🏃 Completed the parcour! · progression307 · 0.00% win
👑 You won! · progression223 · 26.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.