Walls of insanity!
A Roblox experience owned by Earth Studio's.
ObbyENobstacle coursedifficulty tierstesting phase
Description (written by the developer; not a statement by this register)
In walls of Insanity, There is many walls to choose from to easy, medium, hard and insane! In walls of insanity… You may witness more than insanity…. This game is still in testing, you may not be able to beat the levels. (Most walls are tested and possible, some walls may be really hard for you because they need lots of skill to complete, walls will get nerfed and buffed sometimes so dont worry, also some mini-walls may be impossible because not all of them are tested.) Update log ___________ -End christmas update
Last updated by the developer 31 May 2026, 01:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 07:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.