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[👑UPDATE] Fashion Contest!

[👑UPDATE] Fashion Contest!

A Roblox experience owned by Fashion Star Studio.

RoleplayENDress UpFashionRoleplay

[👑UPDATE] Fashion Contest! is a roleplay experience created on 2022-03-21. It has accumulated 21,332,218 lifetime visits and 16,871 favorites. The game holds a 65% like percentage. Currently, zero players are active. The description highlights avatar styling challenges and in-game accessory integration.

Description (written by the developer; not a statement by this register)

🌟 Are you ready to take part in the ultimate Fashion Contest? 🌟 Compete against players in a challenge to be the most stylish avatar! Will you be the next fashion superstar and travel the world? 🌎 ⏰ ✅All accessories bought in-game will be added to your Roblox account! You can wear them on your avatar and in other Roblox games! Follow and like the game for updates! ✨ Join the group for 50% more stars! Tags: Dress Up, Fashion, Famous Model, Outfits, Roleplay

Last updated by the developer 6 May 2026, 16:01 UTC.

0
playing (measured 10 Aug 2026, 20:32 UTC)
21,332,218
lifetime visits
65%
liked (3,392 👍 / 1,837 👎)
16,865
favourites (0.8 per 1k visits)
21 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
350 R$
More Accessories
300 R$
More Layered Clothing
250 R$
2x Stars
200 R$
Cool Hair Pack 2
150 R$
Cool Hair Pack
150 R$
Color Wheel
100 R$
Super Speed
70 R$
Chat Tags
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome10,127,211 · 100.0% win
First Place! · progression1,453,100 · 66.7% win
Played for 1 Hour! · other523,064 · 0.00% win
Win 5 games in a row! · progression216,700 · 0.00% win
Played for 10 Hours! · other12,126 · 0.00% win
Win 10 games in a row! · progression11,533 · 0.00% win
Certified VIP! · other3,704 · 0.00% win
Global Star Status! · other3,074 · 0.00% win
Met A Developer! · social1,016 · 0.00% win
Played for 100 Hours! · other14 · 0.00% win
Win 50 games in a row! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6513 August 2026 — 65 % liked2 September 2026 — 65 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:4765no change
13 Aug 2026, 16:2165first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.