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Unveil [HORROR]

Unveil [HORROR]

A Roblox experience owned by Studio Infamous.

HorrorENsurvival-horrorpsychological horrormultiplayer

Unveil [HORROR] is a horror experience created on 2022-03-21. It has recorded 1,366,259 lifetime visits and 53,284 favorites. The current player count is zero. The title holds a 42% like percentage. The game supports up to four players or single-player modes.

Description (written by the developer; not a statement by this register)

👇 👇 👇NOTIFY ME OF BUGS/GLITCHES IN THE LINKS BELOW👇 👇 👇 🌫️Unveil is a survival-horror game where you delve deep down a spiral of madness. Encounter wicked beings and witness horrors you could've never fathomed.🌫️ 🧑‍🤝‍🧑🧑‍🤝‍🧑 Play up to 4 people, or you could step into your character's shoes in a more story driven single player mode🧑. I am a lone developer, so if there is an issue; I am probably trying to fix it. It just takes time. 💻 Controls (PC) CROUCH: C (Chapter 2 Only) SPRINT: Left Shift NIGHT VISION: Left Ctrl FLASHLIGHT: F + Left Click to turn on MENU: Esc 📱 (MOBILE) SPRINT, CROUCH, NIGHTVISION: Buttons Lead Scripter/Programmer: @Catreavesgamer333333 Tags: Horror, Multiplayer Horror, Psychological, Multiplayer, Creepy, Scary, Monster, Escape, Psychological Horror, Survival Horror, Outlast, Amnesia, Silent Hill, Resident Evil

Last updated by the developer 21 Jun 2026, 03:58 UTC.

0
playing (measured 12 Aug 2026, 13:16 UTC)
1,366,259
lifetime visits
42%
liked (1,739 👍 / 2,436 👎)
53,250
favourites (39.0 per 1k visits)
21 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 13:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gun
200 R$
Fire Axe
100 R$
Pain Suppressor
70 R$
High-Powered Lantern
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Warm Welcome! · welcome797,397 · 0.00% win
End of the Line. · progression61,090 · 0.00% win
Escapist! (MULTIPLAYER) · social43,435 · 0.00% win
Beat Chapter 2! (MULTIPLAYER) · progression4,013 · 0.00% win
Courageous Player (SINGLE-PLAYER) · other1,294 · 0.00% win
I did it. (SINGLE-PLAYER) · progression844 · 0.00% win
Beat Chapter 2! (SINGLE-PLAYER) · progression85 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4214 August 2026 — 42 % liked24 August 2026 — 42 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–43 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:0442no change
14 Aug 2026, 13:0342first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.