Unveil [HORROR]
A Roblox experience owned by Studio Infamous.
HorrorENsurvival-horrorpsychological horrormultiplayer
Unveil [HORROR] is a horror experience created on 2022-03-21. It has recorded 1,366,259 lifetime visits and 53,284 favorites. The current player count is zero. The title holds a 42% like percentage. The game supports up to four players or single-player modes.
Description (written by the developer; not a statement by this register)
👇 👇 👇NOTIFY ME OF BUGS/GLITCHES IN THE LINKS BELOW👇 👇 👇 🌫️Unveil is a survival-horror game where you delve deep down a spiral of madness. Encounter wicked beings and witness horrors you could've never fathomed.🌫️ 🧑🤝🧑🧑🤝🧑 Play up to 4 people, or you could step into your character's shoes in a more story driven single player mode🧑. I am a lone developer, so if there is an issue; I am probably trying to fix it. It just takes time. 💻 Controls (PC) CROUCH: C (Chapter 2 Only) SPRINT: Left Shift NIGHT VISION: Left Ctrl FLASHLIGHT: F + Left Click to turn on MENU: Esc 📱 (MOBILE) SPRINT, CROUCH, NIGHTVISION: Buttons Lead Scripter/Programmer: @Catreavesgamer333333 Tags: Horror, Multiplayer Horror, Psychological, Multiplayer, Creepy, Scary, Monster, Escape, Psychological Horror, Survival Horror, Outlast, Amnesia, Silent Hill, Resident Evil
Last updated by the developer 21 Jun 2026, 03:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 13:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 13:04 | 42 | no change |
| 14 Aug 2026, 13:03 | 42 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.