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Club Wicked Green [0.1.3 Stress Test]

Club Wicked Green [0.1.3 Stress Test]

A Roblox experience owned by DreadWood Crew & Company.

Social & hangoutENsocial hangoutroleplaydevelopment phase

Description (written by the developer; not a statement by this register)

(in progress) Updates to content will be added often, and regularly, any bugs should be reported in our Server. all current content, media and features are subject to change or subsequent modification, and community feedback is deeply appreciated, and may find it's way into the game. Current areas under Repair/Remodeling: - Hotel, Store, and Hidden nooks - Furnishings for lounge, club lobbies, and further details to buildings underway. Future planned features (not in game yet) - In-person avatar update (say /Update and you can update your appearance, to allow clothing changes without being sent to the main spawn) - Group game doors (Go to a door and you can join a group owned game, or add a door in YOUR room to place the portal in your personal dimension door) - Trade Hub for any DWC Games, - personal rooms with in-room user-selected Queue - in-Room AFK function (you can have the game go into sleep mode, allowing afk for over 20 minutes)

Last updated by the developer 11 Jan 2024, 06:27 UTC.

0
playing (measured 12 Aug 2026, 01:31 UTC)
1,078
lifetime visits
85%
liked (22 👍 / 4 👎)
9
favourites (8.3 per 1k visits)
21 March 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate 150?
150 R$
Donate 100?
100 R$
Donate 10?
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Taste Tester · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.