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(All of Us are Dead) 지금 우리 학교는 RP!

(All of Us are Dead) 지금 우리 학교는 RP!

A Roblox experience owned by (FPS) Last fight!.

RoleplayKOzombie survivalNetflix IProleplay

Description (written by the developer; not a statement by this register)

이 게임은 넥플렉스 (All of Us are Dead) 지금 우리 학교는 영화 기반으로 제작 된 게임을 알립니다. This game is All of Us Are Dead, and now our school is announcing a movie-based game. 게임 로딩 시간이 좀 길다는 말씀드립니다. Increased game load times. -그룹 가입 많이 부탁드립니다 -Please join the group.

Last updated by the developer 16 Dec 2023, 04:47 UTC.

0
playing (measured 15 Aug 2026, 01:22 UTC)
113,777
lifetime visits
54%
liked (21 👍 / 18 👎)
181
favourites (1.6 per 1k visits)
22 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 01:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

소방관
2,751 R$
특공대
300 R$
경찰
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

All of Us are Dead badge · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

545554.515 August 2026 — 55 % liked24 October 2026 — 54 % liked15 August 202624 October 2026
2 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 14:3754-1
15 Aug 2026, 09:5155first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.