[π±οΈX500] Magic Clicker
A Roblox experience owned by Bloxmatic Games.
Clicker & idleENclickerpet collectionsimulator
[π±οΈX500] Magic Clicker is a clicker-idle experience created on 2022-03-22. It has accumulated 8,418,033 lifetime visits and 44,883 favorites. The title maintains a 95% like percentage. Currently, zero users are playing. The game is developed by Bloxmatic Games and features mechanics involving clicking, pets, and wands.
Description (written by the developer; not a statement by this register)
Welcome to Magic Clicker! π§ββοΈ π Update every week! Follow the game for game updates!π π NEXT CODE AT 30K LIKES! π π Use Code "25KLIKES" for FREE Ultra Luck boost! How to play: π Click anywhere to get Clicks! π¨ Collect pets and craft to make them powerful! π Unlock new wands to multiplier your clicks! π Climb the leaderboards & become the best! π Invite your friends to get boosts! π JOIN OUR ROBLOX GROUP FOR AUTO HATCH & GROUP CHEST! https://web.roblox.com/groups/14388616/Unkown-Studio#!/about Tags: Clicker, Sim, Tapping, Pet, Simulator Made by Bloxmatic Games Credits: Gotigiusz - Game Plan, Promotion MrDiaXo - Models, Builds, GUI lolcix - Statistics, Game Plan Nequen - Scripts Tedy740 - Game plan
Last updated by the developer 28 May 2026, 18:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.