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$10,0000 Impossible Reach Glass Obbie

$10,0000 Impossible Reach Glass Obbie

A Roblox experience owned by Splashworks Studios.

ObbyENobstacle courseparkourglass theme

Description (written by the developer; not a statement by this register)

👍 Like and ⭐ Favorite the game to support the GAME & DEVELOPERS👾 ⚠️ WARNING This game does not violate any Roblox Terms of Service. ⛔ I do not endorse or promise any Robux rewards. 👍 Free Godly Powers features may be free at 20K Group Members. 🕵️ New Glasses will be replaced whenever a player reaches a checkpoint! Fun, Funny, Mega, 1%, 100%, 99%, Obby, Money, Obbi , Jump, Jumping, Color, Colourful, Colour, RTHRO, Course,

Last updated by the developer 9 Aug 2026, 08:02 UTC.

4
playing (measured 10 Aug 2026, 23:00 UTC)
201,299
lifetime visits
64%
liked (166 👍 / 92 👎)
565
favourites (2.8 per 1k visits)
23 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lazer Gun
999 R$
Laser Gun ET
799 R$
Santa Sleigh
699 R$
Flying Magic Carpet
699 R$
Rainbow Magic Carpets
500 R$
Cloud
499 R$
Jetpacks
400 R$
Swords
400 R$
Skip To Ends
400 R$
Jetpack
399 R$
Admins
350 R$
LaserGuns
350 R$
Flying Magic Carpet ET
319 R$
Santa Sleigh ET
319 R$
Telekenesis ET
240 R$
Laser Blaster ET
200 R$
Grapple Hooks
200 R$
Fusion Coils
200 R$
Jetpack ET
200 R$
VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome47,825 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

64666515 August 2026 — 64 % liked25 August 2026 — 66 % liked14 September 2026 — 66 % liked24 September 2026 — 65 % liked4 October 2026 — 65 % liked14 October 2026 — 65 % liked24 October 2026 — 64 % liked15 August 202624 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 08:5364-1
14 Oct 2026, 08:5265no change
4 Oct 2026, 08:5165no change
24 Sept 2026, 08:5065-1
14 Sept 2026, 06:3366no change
25 Aug 2026, 05:3166+2
15 Aug 2026, 05:3064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.