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Gorilla Tag Special

Gorilla Tag Special

A Roblox experience owned by ROIME.

Social & hangoutENgorilla tag cloneinfection modesocial deduction

Description (written by the developer; not a statement by this register)

🌟 Welcome to Gorilla Tag Special! 📢Thanks for 300 Likes! Use code: "LIKE300" For some free coins! 🎁Next code at 400 Likes! [CONTROLS] : SHOP = H SETTING = J SPECTATE = K MODE SWITCH = L 📄 This game is Inspired by Lemming "Original Gorilla Tag VR" 🔁 Be a normal Gorilla and stay away from "Evil Gorilla's" or Become a evil Gorilla and catch other Gorilla's. ✔ This game is like a Police catching a Criminal or You can say Piggy catching other Players. Right now we have only Infection mode. ⭐ Please consider liking and favorite the game for more updates. ⚠️ Our game hitbox are better than other Gorilla games on Roblox. If you still see hitbox issue, please let us know. 💾 Version: 0.08 - Fpp and Tpp Mode! - Daily Rewards - Major bug fixes - And more!

Last updated by the developer 2 Jul 2024, 07:20 UTC.

0
playing (measured 10 Aug 2026, 23:03 UTC)
326,708
lifetime visits
69%
liked (432 👍 / 198 👎)
1,767
favourites (5.4 per 1k visits)
23 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
RGB GORILLA!
99 R$
RGB EFFECT!
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Gorilla Tag Special! · welcome179,961 · 0.00% win
Pyramid [SECRET] · secret3,208 · 0.00% win
You've Tagged a Dev!86 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.