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Crazy Fun Obby!

Crazy Fun Obby!

A Roblox experience owned by Obstacle Mayhem | Play Pals Studios.

ObbyENobstacle courseparkourstage-based

Crazy Fun Obby! is an obby experience created on 2022-03-23. It features 57 stages. The experience has accumulated 11,192,107 lifetime visits and 4,629 favorites. Currently, 0 users are playing. The like percentage is 67.

Description (written by the developer; not a statement by this register)

Stage count: 57

Last updated by the developer 28 Apr 2024, 01:02 UTC.

0
playing (measured 10 Aug 2026, 17:31 UTC)
11,192,107
lifetime visits
67%
liked (1,494 👍 / 729 👎)
4,631
favourites (0.4 per 1k visits)
23 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
575 R$
Speed Coil
100 R$
Gravity Coil
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Winner! · progression1,605,069 · 80.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6713 August 2026 — 67 % liked2 September 2026 — 67 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:3667no change
13 Aug 2026, 19:3367first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.