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Countryball Neighborhood

Countryball Neighborhood

A Roblox experience owned by Countryball Neighborhood Community.

RoleplayENcountryballroleplaystrategy

Countryball Neighborhood is a roleplay experience created on March 24, 2022. It currently has 125 players online and 16,990,950 lifetime visits. The game holds a 76% like percentage and 19,389 favorites. Players select countries to roleplay, form alliances, and modify the map.

Description (written by the developer; not a statement by this register)

🌍 Welcome to Countryball Neighborhood! 🌟 🧭 In this game, you can become any country in the world, such as France, the United States of America, the United Kingdom, and many more! 🌐 Select your preferred country and start roleplaying as it! 🌐 🤝 Make new alliances, declare wars, and even build empires! Explore the town map with your friends, which will expand in future updates! 🤝 🖌️ Use the paintable map to redraw world map borders, create new countries, and even rewrite history! 🖌️ (Press Shift to sprint) 👍 Thumbs up and favorite for more future updates Tags: COUNTRYBALL, POLANDBALL, COUNTRYBALL RP, PAINTABLE MAP, WORLD MAP, HISTORY, NEIGHBORHOOD, ROLEPLAY, NATIONS ROLEPLAY, COUNTRY

Last updated by the developer 9 Aug 2026, 18:37 UTC.

96
playing (measured 21 Aug 2026, 20:54 UTC)
17,041,946
lifetime visits
76%
liked (5,363 👍 / 1,654 👎)
19,784
favourites (1.2 per 1k visits)
24 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96107101.510 August 2026 — 107 players21 August 2026 — 96 players10 August 202621 August 2026
2 measurements spanning 11 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–109 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5496-11
10 Aug 2026, 17:52107first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$
Nativeball Morphs
50 R$
USA States
20 R$
More Hats
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Visited the game! · welcome4,088,114 · 85.8% win
Visit the Paintable Map! · other1,421,601 · 55.2% win
Played for 5 Minutes · other1,335,821 · 50.1% win
Visit the Town! · welcome947,070 · 36.5% win
Meet the Creator · welcome13,476 · 0.00% win
??? · other1,527 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7613 August 2026 — 76 % liked21 August 2026 — 76 % liked23 August 2026 — 76 % liked2 September 2026 — 76 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:3776no change
23 Aug 2026, 17:1976no change
21 Aug 2026, 20:5476no change
13 Aug 2026, 17:1576first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.