Finland, 2037
A Roblox experience owned by Echofall Productions.
SurvivalENpost-apocalypticsurvivalfaction-based
Description (written by the developer; not a statement by this register)
🌐 Welcome to Finland, 2037. Three years after a catastrophic nuclear war plunged the Earth into an endless, freezing winter, humanity is fighting to survive. ❄️ Explore the Frozen Wasteland: Beyond the safety of the Safezones lies a brutal, unforgiving world blanketed in snow, radiation, and the constant threat of terrifying mutants and ruthless raiders. ⚔️ Forge Your Destiny: Carve your own path through the apocalypse. Join player factions, stay independent as a lone nomad, or uncover hidden secrets buried deep within the ice. ⛏️ Survive & Thrive: - Level Up your character and build your reputation. - Mine Ores & Chop Trees to gather essential crafting materials. - Trade with NPCs to secure rare gear, weapons, and supplies. - Find allies in Safezones & plan your next move, or rest up before heading back into the cold. 🔗 Join a Faction: https://www.roblox.com/communities/14418677/Echofall-Productions#!/affiliates 💬 Communications Server: Find the link under Social Links.
Last updated by the developer 24 Jun 2026, 18:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 16:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.