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Undertale: Dust To Dust

Undertale: Dust To Dust

A Roblox experience owned by So Cool. Studios.

RoleplayENUndertaleSVC GenreFangame

Description (written by the developer; not a statement by this register)

another ulc fangame for some reason. all development of a "revamp" has been paused indefinitely, for the time being. -- old description-- Yet another Undertale game based off the popular game "UNDERTALE" You can play as Sans or Frisk, this game is based off the SVC Genre. Revamp is WIP... (Don't try to beg us to add a character.) Credit to the creators of the AU's and songs used within the game. Rules and credits are in the game Communication server linked below, join for sneak peaks and more!

Last updated by the developer 17 May 2026, 05:42 UTC.

0
playing (measured 12 Aug 2026, 07:01 UTC)
18,339
lifetime visits
76%
liked (91 👍 / 28 👎)
142
favourites (7.7 per 1k visits)
25 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Timeline Pack
150 R$
Sudden Changes
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[LEGACY] You joined. · welcome4,770 · 0.00% win
[Legacy Badge] It will be your fault. · secret44 · 0.00% win
Defeated Outertale Sans · progression0 · 0.00% win
Defeated Underfell Sans · progression0 · 0.00% win
[SINGLEPLAYER] Defeated Chara. · progression0 · 0.00% win
[EVENT] Obtained Hyperdust. · other0 · 0.00% win
Defeated Tears in the Rain · progression0 · 0.00% win
Defeated TS!US Papyrus · progression0 · 0.00% win
Defeated AfterTale Sans. · progression0 · 0.00% win
[SINGLEPLAYER] Defeated Dust Sans? · progression0 · 0.00% win
[MULTIPLAYER] welcome to the underground. · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.