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Energy Drink Tycoon [🚁HELI]

Energy Drink Tycoon [🚁HELI]

A Roblox experience owned by Tycoon Palace.

TycoonENTycoonBusiness SimulationLeaderboards

Energy Drink Tycoon [🚁HELI] is a tycoon experience created on 2022-03-25. It has accumulated 11,899,022 lifetime visits and 48,488 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The experience supports Mobile, Console, PC, and Tablet platforms.

Description (written by the developer; not a statement by this register)

🥤 Build your own Energy Drink Tycoon business 🔨Build a store to sell your drinks 🚢Build a Port to ship your drinks 📜Climb the leaderboards, drive cars and much more 🚨 UPDATE 2 🚁Helicopter 🔨New Buttons 🗺️Improved Teleporters ⚙️Performance improvements Available Platforms: Mobile, Console, PC, Tablet 👍 Like the game to support future updates!👍 💾 All progress is autosaved so you can resume back at any time! Join our group "Tycoon Palace" for free 500 cash!

Last updated by the developer 29 Jul 2026, 18:10 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
11,899,022
lifetime visits
91%
liked (21,186 👍 / 2,064 👎)
48,455
favourites (4.1 per 1k visits)
25 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Helicopter
799 R$
x2 Cash
399 R$
Golden Upgrader [x12]
349 R$
Sports Car
299 R$
Mega Dropper
249 R$
Double Dropper
199 R$
Golden Upgrader [x10]
199 R$
Golden Dropper [Basement]
199 R$
Super Scientist
175 R$
x2 Customer Income
175 R$
Mega Dropper [Port]
175 R$
Golden Upgrader
149 R$
Advanced Cashiers [Port]
149 R$
Supercar
145 R$
Golden Morph
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome4,116,300 · 100.0% win
Basement · progression1,454,688 · 100.0% win
Store · other1,166,342 · 100.0% win
Port · other877,010 · 100.0% win
Rebirth · progression161,468 · 0.00% win
5 Rebirths · progression612 · 0.00% win
10 Rebirths · progression202 · 0.00% win
Met the Creator · welcome162 · 0.00% win
50 Rebirths · progression21 · 0.00% win
100 Rebirths · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked2 September 2026 — 91 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:0891no change
23 Aug 2026, 19:0791no change
13 Aug 2026, 19:0791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.