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Industrialist

Industrialist

A Roblox experience owned by Mamytema Studios.

SimulatorENfactory simulationautomationstrategy

Industrialist is a factory-building simulator from 2022, drawing on Mindustry and Factorio, with pollution management and production lines. It reports 71 million visits and 354,054 favorites. The like rate is 95 percent, and 4,183 players are building at the moment.

Description (written by the developer; not a statement by this register)

Industrialist is a factory construction and expansion game inspired by Mindustry, Factorio, and other popular industry simulation games. Key Game Features: • Pollution management: Keep track of your pollution level and keep it under control. • Production lines: Plan, optimize, and upgrade your manufacturing systems. • Economic strategy: Manage money and research new technology. • Immersive mechanics: Engage with immersive and modular machine systems. This game has a steep learning curve and complex mechanics. Getting used to these systems will require a lot of practice, so we recommend playing with friends to share discoveries. Development Status: Beta (v1.0). Expect regular updates, possible bugs, and changes while the game is in development.

Last updated by the developer 4 Sept 2026, 16:43 UTC.

2,700
playing (measured 26 Oct 2026, 11:50 UTC)
72,768,813
lifetime visits
95%
liked (134,229 👍 / 7,099 👎)
363,527
favourites (5.0 per 1k visits)
25 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,4574,6833,0702,7005 October 202626 October 2026
500 measurements spanning 21 days, net -1,118. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 973–5,167 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 11:502,700+105
26 Oct 2026, 10:502,595+302
26 Oct 2026, 09:502,293+218
26 Oct 2026, 08:502,075+203
26 Oct 2026, 07:501,872+164
26 Oct 2026, 06:501,708+97
26 Oct 2026, 05:501,611+39
26 Oct 2026, 04:501,572-26
26 Oct 2026, 03:501,598-205
26 Oct 2026, 02:501,803-195
26 Oct 2026, 01:501,998-221
26 Oct 2026, 00:502,219-173
25 Oct 2026, 23:502,392-280
25 Oct 2026, 22:502,672-277
25 Oct 2026, 21:502,949-501
25 Oct 2026, 20:503,450-385
25 Oct 2026, 19:503,835-286
25 Oct 2026, 18:504,121-136
25 Oct 2026, 17:504,257+5
25 Oct 2026, 16:504,252first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sandbox+
479 R$
Advanced Statistics
229 R$
Advanced Measurement Devices
229 R$
Advanced Pollution Meter
229 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fresh World! · welcome5,956,731 · 28.6% win
Coal · collection4,223,475 · 20.3% win
Collaboration · other3,111,562 · 16.7% win
Hard earned cash · other3,007,211 · 14.4% win
Humble Beginings · welcome2,119,707 · 9.6% win
Copper · other2,062,548 · 10.3% win
Iron · other1,351,696 · 6.7% win
Industrial Revolution · other1,212,961 · 5.2% win
Green · other986,642 · 4.4% win
American Dream · other957,123 · 4.0% win
Certified Engineering Course · other824,054 · 3.7% win
Farming Simulator · other797,383 · 3.0% win
Roller Copper · collection640,115 · 3.2% win
Steam Punk · other559,679 · 2.2% win
Water Inc · other431,516 · 1.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 202626 October 2026
1561 measurements spanning 66 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1561
Measured (UTC)% likedChange
26 Oct 2026, 11:5095no change
26 Oct 2026, 10:5095no change
26 Oct 2026, 09:5095no change
26 Oct 2026, 08:5095no change
26 Oct 2026, 07:5095no change
26 Oct 2026, 06:5095no change
26 Oct 2026, 05:5095no change
26 Oct 2026, 04:5095no change
26 Oct 2026, 03:5095no change
26 Oct 2026, 02:5095no change
26 Oct 2026, 01:5095no change
26 Oct 2026, 00:5095no change
25 Oct 2026, 23:5095no change
25 Oct 2026, 22:5095no change
25 Oct 2026, 21:5095no change
25 Oct 2026, 20:5095no change
25 Oct 2026, 19:5095no change
25 Oct 2026, 18:5095no change
25 Oct 2026, 17:5095no change
25 Oct 2026, 16:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

industrialist.fandom.com7 active editors · 19,581 edits
583 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.