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Industrialist

Industrialist

A Roblox experience owned by Mamytema Studios.

SimulatorENfactory simulationautomationstrategy

Industrialist is a simulator experience created on 2022-03-25. It has accumulated 63,026,799 lifetime visits and 326,844 favorites. Currently, 5,905 users are playing. The game holds a 95% like percentage. It features factory construction, pollution management, and economic strategy mechanics inspired by industry simulation titles.

Description (written by the developer; not a statement by this register)

Industrialist is a factory construction and expansion game inspired by Mindustry, Factorio, and other popular industry simulation games. Key Game Features: • Pollution management: Keep track of your pollution level and keep it under control. • Production lines: Plan, optimize, and upgrade your manufacturing systems. • Economic strategy: Manage money and research new technology. • Immersive mechanics: Engage with immersive and modular machine systems. This game has a steep learning curve and complex mechanics. Getting used to these systems will require a lot of practice, so we recommend playing with friends to share discoveries. Development Status: Beta (v1.0). Expect regular updates, possible bugs, and changes while the game is in development.

Last updated by the developer 20 Aug 2026, 16:37 UTC.

3,040
playing (measured 24 Aug 2026, 01:50 UTC)
64,387,847
lifetime visits
95%
liked (123,975 👍 / 6,573 👎)
333,863
favourites (5.2 per 1k visits)
25 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3,0406,0024,52110 August 2026 — 6,002 players21 August 2026 — 4,314 players21 August 2026 — 3,877 players21 August 2026 — 3,601 players21 August 2026 — 3,456 players22 August 2026 — 3,366 players22 August 2026 — 3,425 players22 August 2026 — 3,385 players22 August 2026 — 3,368 players22 August 2026 — 3,270 players22 August 2026 — 3,311 players22 August 2026 — 3,486 players22 August 2026 — 3,705 players22 August 2026 — 4,085 players22 August 2026 — 4,410 players22 August 2026 — 4,561 players22 August 2026 — 4,879 players22 August 2026 — 5,259 players22 August 2026 — 5,503 players22 August 2026 — 5,387 players22 August 2026 — 5,242 players22 August 2026 — 5,164 players22 August 2026 — 5,135 players22 August 2026 — 5,060 players22 August 2026 — 4,880 players22 August 2026 — 4,430 players22 August 2026 — 3,985 players22 August 2026 — 3,666 players22 August 2026 — 3,560 players23 August 2026 — 3,375 players23 August 2026 — 3,278 players23 August 2026 — 3,443 players23 August 2026 — 3,521 players23 August 2026 — 3,400 players23 August 2026 — 3,597 players23 August 2026 — 3,734 players23 August 2026 — 3,880 players23 August 2026 — 4,350 players23 August 2026 — 4,581 players23 August 2026 — 4,673 players23 August 2026 — 4,799 players23 August 2026 — 5,139 players23 August 2026 — 5,388 players23 August 2026 — 5,534 players23 August 2026 — 5,555 players23 August 2026 — 5,563 players23 August 2026 — 5,404 players23 August 2026 — 5,330 players23 August 2026 — 5,127 players23 August 2026 — 4,653 players23 August 2026 — 4,175 players23 August 2026 — 3,707 players23 August 2026 — 3,433 players24 August 2026 — 3,202 players24 August 2026 — 3,040 players10 August 202624 August 2026
55 measurements spanning 13 days, net -2,962. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 2,596–6,446 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 55
Measured (UTC)PlayersChange
24 Aug 2026, 01:503,040-162
24 Aug 2026, 00:503,202-231
23 Aug 2026, 23:503,433-274
23 Aug 2026, 22:503,707-468
23 Aug 2026, 21:504,175-478
23 Aug 2026, 20:504,653-474
23 Aug 2026, 19:505,127-203
23 Aug 2026, 18:505,330-74
23 Aug 2026, 17:505,404-159
23 Aug 2026, 16:505,563+8
23 Aug 2026, 15:505,555+21
23 Aug 2026, 14:505,534+146
23 Aug 2026, 13:505,388+249
23 Aug 2026, 12:505,139+340
23 Aug 2026, 11:504,799+126
23 Aug 2026, 10:504,673+92
23 Aug 2026, 09:504,581+231
23 Aug 2026, 08:504,350+470
23 Aug 2026, 07:503,880+146
23 Aug 2026, 06:503,734first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sandbox+
479 R$
Advanced Statistics
229 R$
Advanced Measurement Devices
229 R$
Advanced Pollution Meter
229 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fresh World! · welcome5,424,451 · 26.9% win
Coal · collection3,833,094 · 19.9% win
Collaboration · other2,752,736 · 18.5% win
Hard earned cash · other2,717,343 · 14.9% win
Humble Beginings · welcome1,921,805 · 10.2% win
Copper · other1,846,497 · 11.0% win
Iron · other1,206,327 · 7.6% win
Industrial Revolution · other1,108,519 · 5.4% win
Green · other894,723 · 5.0% win
American Dream · other872,607 · 4.5% win
Certified Engineering Course · other743,922 · 4.3% win
Farming Simulator · other726,951 · 4.0% win
Roller Copper · collection569,219 · 3.8% win
Steam Punk · other513,081 · 2.5% win
Water Inc · other392,978 · 2.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked23 August 2026 — 95 % liked24 August 2026 — 95 % liked24 August 2026 — 95 % liked21 August 202624 August 2026
54 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 54
Measured (UTC)% likedChange
24 Aug 2026, 01:5095no change
24 Aug 2026, 00:5095no change
23 Aug 2026, 23:5095no change
23 Aug 2026, 22:5095no change
23 Aug 2026, 21:5095no change
23 Aug 2026, 20:5095no change
23 Aug 2026, 19:5095no change
23 Aug 2026, 18:5095no change
23 Aug 2026, 17:5095no change
23 Aug 2026, 16:5095no change
23 Aug 2026, 15:5095no change
23 Aug 2026, 14:5095no change
23 Aug 2026, 13:5095no change
23 Aug 2026, 12:5095no change
23 Aug 2026, 11:5095no change
23 Aug 2026, 10:5095no change
23 Aug 2026, 09:5095no change
23 Aug 2026, 08:5095no change
23 Aug 2026, 07:5095no change
23 Aug 2026, 06:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

industrialist.fandom.com7 active editors · 19,581 edits
583 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.