PLS PLAY 🎮 (Donation Game)
A Roblox experience owned by Grargror Games.
Social & hangoutENdonationboothsocial
PLS PLAY 🎮 (Donation Game) is a social-hangout experience created on 2022-03-25. The game allows users to feature Roblox games and claim booths for donations. It has accumulated 1,437,834 lifetime visits and 7,818 favorites. Currently, zero players are active. The experience maintains an 85% like percentage based on user feedback metrics.
Description (written by the developer; not a statement by this register)
🎮 PLS PLAY is a game where you can feature Roblox games and play games featured by other users! Claim a booth, feature a game, and add clothing or game passes to take donations! 💰 To add an item, go to the item's page on Roblox and copy the page address or ID! Examples: • Game: roblox.com/games/[place-ID-here] • Avatar Item: roblox.com/catalog/[asset-ID-here] • Game Pass: roblox.com/game-pass/[pass-ID-here] 🛠️ Create donation item links: • Shirts: www.roblox.com/develop?View=11 • Passes: www.roblox.com/develop?page=game-passes ⚠️ Donations may take up to a week to process. The Robux shown in-game is the price at the time of sale. You will receive 60% of the sale price (30% goes to Roblox, 10% to PLS PLAY). You MUST be the CREATOR of an item to receive Robux from selling it! View pending Robux here: www.roblox.com/transactions 📝 Update Log & Attributions: https://devforum.roblox.com/t/1736862 Inspired by "PLS DONATE" & "starving artists".
Last updated by the developer 3 Aug 2024, 21:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 01:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 14:51 | 85 | no change |
| 14 Aug 2026, 12:36 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.