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AEC Hotel & Resort V3™

AEC Hotel & Resort V3™

A Roblox experience owned by AEC Corp | HQ Group.

RoleplayENhotel simulationbuilding explorationroleplay

Description (written by the developer; not a statement by this register)

🌆 Welcome to AEC Hotel & Resort V3! Discover one of the finest modern hotels in Canada, built in 1986 with a stunning lobby and state-of-the-art amenities. 🛗 Floors This hotel floors is 25 Story's, and the Penthouse Suites is on PH, and its one of the tallest Hotels ever! 🏨 Luxurious Experience This resort offers an unforgettable stay with its sleek, modern design and exceptional service. 🔧 Work in Progress This game is still a WIP, so exciting updates and new features are coming soon! 🏝️ Enjoy Your Stay! We hope you have an amazing experience at Alex Elevator Company Hotel & Resort! 🔧 Game Update Announcement! If the game is private, there is a big update incoming. Credits: Alexandre_Developer - Main developer. © 2026 AEC Corp HQ Group. All rights reserved.

Last updated by the developer 15 Jul 2026, 19:45 UTC.

1
playing (measured 11 Aug 2026, 04:35 UTC)
8,426
lifetime visits
92%
liked (23 👍 / 2 👎)
92
favourites (10.9 per 1k visits)
25 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Penthouse Suites
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome you Join AEC Hotel & Resort V3 · welcome1,530 · 100.0% win
Meet the Owner · other134 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9217 August 2026 — 92 % liked27 August 2026 — 92 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 13:1792no change
17 Aug 2026, 13:1692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.