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Sword Haven ⚔️

Sword Haven ⚔️

A Roblox experience owned by Fractured Studios..

SimulatorENsword collectionenchantingworld exploration

Sword Haven ⚔️ is a simulator experience created on 2022-03-26. The game has accumulated 6,630,256 lifetime visits and 33,718 favorites. Currently, zero users are playing. The title holds a 94% like percentage. No other measured statistics are provided in the data.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Sword Haven! ⚔️ 🎁 Unbox legendary swords! 🔮 Enchant them with abilities! 🌎 Unlock & explore unique worlds! ⭐ Follow & Favourite For Updates! ⭐

Last updated by the developer 14 Dec 2025, 15:35 UTC.

0
playing (measured 10 Aug 2026, 15:07 UTC)
6,630,256
lifetime visits
94%
liked (23,312 👍 / 1,415 👎)
33,712
favourites (5.1 per 1k visits)
26 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3 Swords Equipped
599 R$
Triple Opening
549 R$
Mega Luck
549 R$
x2 Coins
499 R$
VIP
449 R$
x2 Gems
449 R$
x2 XP
349 R$
Luck
229 R$
+1 Sword Equipped
199 R$
Auto Opening
149 R$
Teleport
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Sword Haven! · welcome3,101,781 · 100.0% win
First Sword! · welcome2,038,723 · 100.0% win
Kill 25 Mobs! · progression1,837,136 · 100.0% win
Kill 50 Mobs! · progression1,684,352 · 100.0% win
Unlock Zone 2 (Crystal Cave) · progression1,485,851 · 100.0% win
Kill 100 Mobs! · progression1,337,002 · 0.00% win
Enchant a Sword! · other1,150,394 · 0.00% win
Unlock Zone 3 (The Iceberg) · progression806,365 · 0.00% win
Merge a Sword! · other680,013 · 0.00% win
Unlock Zone 4 (Darktown) · progression337,910 · 0.00% win
Beginner · welcome210,728 · 0.00% win
Unlock Zone 5 (Tropical Land) · progression150,633 · 0.00% win
Unlock Zone 6 (Volcano) · progression63,056 · 0.00% win
Unlock Zone 7 (Haven) · progression55,296 · 0.00% win
Find 1 Secret Code · secret18,435 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:1894no change
13 Aug 2026, 23:1794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

swordhaven.fandom.com2 active editors · 417 edits
60 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.