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Animal Rescue Island Tycoon

Animal Rescue Island Tycoon

A Roblox experience owned by Jake's Ocean Army.

TycoonENtycoonpet collectionocean theme

Animal Rescue Island Tycoon is a tycoon experience created on 2022-03-26. The game has accumulated 1,624,540 lifetime visits and 8,792 favorites. It maintains an 88% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Build your island tycoon, rescue ocean critters, hatch pets, trade with other players, climb the leaderboards, and build the ultimate ocean pet collection! Updates: *NEW SEA MONSTER EGG!* Complete your Tycoon to Start Hatching! *NEW EGGS and Obbys! Click the Map or Go through the portals on the Mainland! *Bug Fixes! (ATM, Free Path not working) Fixed :D Join Jake's Ocean Army for exclusive fan codes!!

Last updated by the developer 16 Sept 2024, 02:28 UTC.

0
playing (measured 10 Aug 2026, 16:01 UTC)
1,624,540
lifetime visits
88%
liked (5,078 👍 / 680 👎)
8,790
favourites (5.4 per 1k visits)
26 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:012first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
1,200 R$
Golden Hunter
950 R$
Diamond Hunter
950 R$
Cheap Shiny Craft
750 R$
Legendary Hunter
450 R$
x3 Hatch
450 R$
Auto Collect
350 R$
Egg Skip
95 R$
Pet Storage
95 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome669,993 · 100.0% win
Net Worth - 10k · progression590,923 · 100.0% win
Net Worth - 50k · progression498,175 · 100.0% win
Net Worth - 100k · progression469,006 · 100.0% win
Net Worth - 500k · progression279,816 · 100.0% win
Net Worth - 1m · progression192,518 · 57.1% win
Net Worth - 5m · progression56,131 · 0.00% win
Net Worth - 10m · progression28,886 · 0.00% win
Tycoon Master · progression14,443 · 0.00% win
Week 1 OG · other8,559 · 0.00% win
Consume a Ride Potion · other5,472 · 0.00% win
Consume a Fly Potion · other3,871 · 0.00% win
Eggs Hatched - 100 · collection3,527 · 0.00% win
Net Worth - 50m · progression2,347 · 0.00% win
Net Worth - 100m · progression807 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:5388no change
14 Aug 2026, 11:3388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.