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[🏥UPD] 2 Player Hospital Tycoon!

[🏥UPD] 2 Player Hospital Tycoon!

A Roblox experience owned by Tycoon Hype.

TycoonENTycoonHospitalCo-op

2 Player Hospital Tycoon is a tycoon experience created on 2022-03-26. It has recorded 4,669,441 lifetime visits and 13,949 favorites. Currently, 4 users are playing. The game holds a 77% like percentage. The description indicates team-based gameplay involving building hospitals and employing workers.

Description (written by the developer; not a statement by this register)

👨‍⚕️ Welcome to 2 Player Hospital Tycoon! Team up with other users and save lives. Earn cash from employing workers, build a skyscraper hospital, drive from a selection of vehicles, unlock fun weapons and explore. ❤️ For a limited time, VIP servers will be free. Play with friends without any disturbance from other players. 👍 Give the game a like if you enjoyed it. Exclusive tools are soon to be available to awesome supporters. 💾 2 Player Hospital Tycoon has an auto-saving feature. Feel free to play again if you didn't finish. 🚫 Exploiting users will receive a permanent ban. Message an admin to appeal the penalty. 🔨 Latest Update: V2 (07/20) Update on Sunday! 🏥 Private infirmary rooms! Available on the second floor. 🔔 New mysteries cars! For purchase on ground floor park. 🎁 Join Tycoon Hype for bonuses - https://www.roblox.com/groups/4675160/Tycoon-Hype#!/ ⚙️ Tags (Ignore): Mansion, Tycoon, Tycooon, Tycon, Tycoons, Home, Police, 2 Player, Codes, House

Last updated by the developer 20 Jul 2026, 09:05 UTC.

4
playing (measured 10 Aug 2026, 14:31 UTC)
4,669,441
lifetime visits
77%
liked (3,821 👍 / 1,126 👎)
14,162
favourites (3.0 per 1k visits)
26 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:314first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
65 R$
Auto Collector
50 R$
Speed Increase
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing 2 Player Hospital Tycoon! · welcome3,032,051 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked13 September 2026 — 77 % liked23 September 2026 — 77 % liked3 October 2026 — 77 % liked13 October 2026 — 77 % liked23 October 2026 — 77 % liked2 November 2026 — 77 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 02:2177no change
23 Oct 2026, 02:2177no change
13 Oct 2026, 02:2077no change
3 Oct 2026, 02:1977no change
23 Sept 2026, 02:1877no change
13 Sept 2026, 02:1777no change
3 Sept 2026, 02:1577no change
24 Aug 2026, 02:0877no change
14 Aug 2026, 02:0777first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.