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Grow a Fish Aquarium🐟

Grow a Fish Aquarium🐟

A Roblox experience owned by Super Heroes!!.

SimulatorENaquariumpet simulationidle growth

Grow a Fish Aquarium🐟 is a simulator experience created on 2022-03-26. The game has recorded 6,300,159 lifetime visits and 4,448 favorites. Currently, zero users are playing. The title maintains a 78% like percentage based on user feedback metrics.

Description (written by the developer; not a statement by this register)

🐟Welcome to Grow a Fish Aquarium🐟 Are you ready to have the best aquarium? Buy eggs in the shop and grow them in your aquarium to get fabulous fish and objects. Sell them in the shop and get money to buy better fish! How to play? 🎮❓ • Buy your first egg in the shop. • Equip it and place it in your aquarium. • Wait for it to grow. • Claim your fish or object. Remember to come back, maybe your fish will miss you!

Last updated by the developer 17 Oct 2025, 02:23 UTC.

0
playing (measured 10 Aug 2026, 19:38 UTC)
6,300,159
lifetime visits
78%
liked (1,949 👍 / 540 👎)
4,446
favourites (0.7 per 1k visits)
26 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Money
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome9,493 · 0.00% win
Min5 · other2,953 · 0.00% win
Min15 · other1,205 · 0.00% win
Hour1 · progression186 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7813 August 2026 — 78 % liked2 September 2026 — 78 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:3878no change
13 Aug 2026, 23:3678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.