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Parkour King 👑 Free Private Servers

Parkour King 👑 Free Private Servers

A Roblox experience owned by Gloss Studio.

ObbyENcompetitivevoting-basedpower-ups

Description (written by the developer; not a statement by this register)

👍 THUMBS UP THE GAME! 👍 Each round the map with the most amount of votes is selected, reach the end before the timer runs out to receive a win. Be one of the first three finished to be presented in the main lobby. Use points collected from winning to buy things such as power ups during matches or colorful trails. You also gain access to different color halos once you have more wins. Double Points Buy the double points game pass to receive x2 points VIP When you buy VIP you get x2.5 points, access to the VIP Room and a VIP chat tag

Last updated by the developer 5 Aug 2022, 22:20 UTC.

0
playing (measured 11 Aug 2026, 14:47 UTC)
111,246
lifetime visits
32%
liked (165 👍 / 357 👎)
860
favourites (7.7 per 1k visits)
27 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:470first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

As returned by Roblox on 11 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

VIP
280 R$
Double Points
140 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome76,345 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3215 August 2026 — 32 % liked25 August 2026 — 32 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–33 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 10:1632no change
15 Aug 2026, 10:0432first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.