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[BANK ROBBERY!] Miami, Florida Roleplay

[BANK ROBBERY!] Miami, Florida Roleplay

A Roblox experience owned by Miami Citizens.

RoleplayENMiamiSoft RPOccupations

[BANK ROBBERY!] Miami, Florida Roleplay is a roleplay experience created on 2022-03-27. The game has accumulated 4,185,184 lifetime visits and 32,012 favorites. It maintains an 82% like percentage. Currently, zero players are active. The description indicates support for mobile, PC, and Xbox platforms, featuring occupations such as citizen, rapper, and businessman.

Description (written by the developer; not a statement by this register)

*Game Supports Mobile devices, PC, and Xbox players. * *SOFT - LIGHT RP* Welcome to the City of Miami Throughout this game, players could become a Citizen, Rapper, Businessman. (And Other Things To.) In this gameplay, players can also be used to search for the thrill of obtaining enormous amounts of cash & creating business deals with other players. With the option to work across plenty of different occupations. Credits To: FiveM

Last updated by the developer 12 Dec 2025, 14:37 UTC.

0
playing (measured 10 Aug 2026, 17:18 UTC)
4,185,184
lifetime visits
82%
liked (8,814 👍 / 1,883 👎)
32,000
favourites (7.6 per 1k visits)
27 March 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gun License
400 R$
Vip
400 R$
Gun Attachments
350 R$
Exotic Cars
250 R$
Illegal Melee
200 R$
High End Bullet Proof Vests
150 R$
2x Earning Money
100 R$
Fists
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

VIP · other5,290 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:0582no change
14 Aug 2026, 03:0382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.