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(FIXED BUGS) ✨ Impossible Difficulty Chart Obby Ha

(FIXED BUGS) ✨ Impossible Difficulty Chart Obby Ha

A Roblox experience owned by death 死!.

ObbyENchart-basedparkourhardcore

Description (written by the developer; not a statement by this register)

✨ Impossible Difficulty Chart Obby Hard ✨ 🎁 Join our Group for an EXCLUSIVE [FAN] Chat Tag! - https://www.roblox.com/groups/14338798 👍 Support the game by giving us a LIKE and a FAVORITE! 💰 Donating really helps support further development for our games, so it is greatly appreciated :)! 💖 Make sure to hit the FOLLOW button to get notified about new updates! 🚀 LATEST UPDATES 🚀 ◾ New GUI ◾ Fixed The Walk and obbys ◾ & Much More! ⚫ Tags - Dco, Difficulty chart obby, obby, glitch, no jump glitch, no jump difficulty, free skip, difficulty obby, hard obby, easy obby, parkour, easy parkour, jump obby, jump, skip obby, super easy obby, super hard obby, chart, difficulty

Last updated by the developer 24 Aug 2024, 16:36 UTC.

0
playing (measured 11 Aug 2026, 02:46 UTC)
106,233
lifetime visits
24%
liked (117 👍 / 380 👎)
531
favourites (5.0 per 1k visits)
28 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

JetPack
25 R$
Rainbow Flying Carpet
25 R$
Speed Coil
25 R$
Gravity Coil
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

invite friends badge · social51,842 · 0.00% win
Welcome To The Game :D · welcome21,469 · 0.00% win
You Win Climb 90 Stage · progression685 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.