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All Alone: The Backrooms

All Alone: The Backrooms

A Roblox experience owned by Discrete Games.

HorrorENhorrorliminal spaceescape

Description (written by the developer; not a statement by this register)

Formerly Apprehension and Anxiety Corridors As you lay asleep in your house, you suddenly realize that it has been deserted since the 1980s. Curious, you venture out into the city and unexpectedly find yourself in a liminal space through some sort of glitch. Your mission now is to locate the necessary resources to escape this space. However, the question remains: will you be able to find the exit? Tags: Backrooms, The Backrooms, Liminal Space, Noclip, Roblox

Last updated by the developer 10 Jan 2025, 21:53 UTC.

0
playing (measured 12 Aug 2026, 21:22 UTC)
41,790
lifetime visits
46%
liked (87 👍 / 101 👎)
186
favourites (4.5 per 1k visits)
29 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 21:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Noclipped · secret8,746 · 0.00% win
Monster Ending · progression3,896 · 0.00% win
Amogus?!? · other1,437 · 0.00% win
Exit Ending · progression510 · 0.00% win
You met the owner(s)! · social76 · 0.00% win
Pumpkins.. · other7 · 0.00% win
SMILER ;) · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.